Build a Polished Space Shooter Game in GameMaker Studio 2
Learn 2D Game Development in GameMaker. We focus on juice and smooth game mechanics while developing this shoot-em-up
Learn 2D Game Development in GameMaker. We focus on juice and smooth game mechanics while developing this shoot-em-up
This course takes you through a whirlwind of code and concepts while creating a bullet hell game. If you are a beginner, we start at zero, explaining every idea in detail. As the course progresses we quickly build up speed, covering advanced topics seldom touched upon in other tutorials. But don't let that stop you, each section has the source code uploaded at the end if you get stuck.
So join this course, learn to create beautiful visual effects, multiple enemy types, scalable design, and more. At the end of this series, you will have a complete game you can be proud of, and show off to your friends.
Finishing a game is a huge achievement, and few make it that far. This course can help you pass that milestone if its your first time, or teach you new tricks if you're a veteran.
While making this game you will learn many programming concepts ranging from beginner to advanced.
Beginner Concepts Covered:
GameMaker's layout
The step, create, and draw events
How to import resources
Variables and commenting
Getting player input
Basic Movement
Restricting objects to a certain area
Cameras
Dynamic Backgrounds
Particles
Arrays and loops
Knockback
Sinusoidal movement
Screen shake
Slow motion
Loading data from a file
Playing Music and sound effects
Advanced Concepts Covered:
Physics based movement
How to scale your game to any aspect ratio
Raycasting for bullets
Inheritance
Boids
Performance Optimization
Prerequisites:
A computer
Who Should Take the Course:
Beginner and intermediate game developers
Debes tener en cuenta que los cupones duran maximo 4 dias o hasta agotar 1000 inscripciones,pero puede vencer en cualquier momento. Obten el curso con cupon haciendo clic en el siguiente boton:
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Ir al CursoLearn 2D Game Development in GameMaker. We focus on juice and smooth game mechanics while developing this shoot-em-up
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